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Remedy says Control Resonant passed 1 million units sold and became the fastest-selling game in the company’s history. Its third-quarter financials rose 226% following the September launch, while the studio says nearly half of the game’s players were new to the Control franchise. The size of future sales and the financial breakdown behind the increase have not been disclosed in the supplied report.

Remedy Entertainment says Control Resonant has sold more than 1 million units, making it the fastest-selling game in the studio’s history. The company’s third-quarter financials rose 226% following the game’s September launch, according to the financial report described by Bloody Disgusting, giving Remedy a strong commercial result after its previous spin-off, FBC: Firebreak, sold below expectations.

Remedy’s report says sales of Control games in Q3 exceeded both the same comparison period and the first two quarters of the year. The company linked the franchise’s performance to sustained interest after Control Resonant was announced in December 2025, as well as promotional activity for the original Control ahead of the new game’s launch. The reported 226% increase refers to the company’s third-quarter financials; the supplied report does not specify the exact financial measure or comparison period behind that percentage.

Remedy also said internal data showed nearly half of Resonant players were new to the Control franchise. The company identified reaching new players as a goal for the game and said the early results indicated a broader audience for both the franchise and the studio. Its report put outstanding wishlists at 2.4 million; wishlists signal interest but are not confirmed purchases.

Following the report, Remedy made the game available at a 20% discount until November 10, according to Bloody Disgusting. The title is available digitally for PlayStation 5, Xbox Series consoles and PC, through Steam and the Epic Games Store. The source material does not provide a platform-by-platform breakdown of sales.

At a glance
updateWhen: Reported after the third quarter; the g…
The developmentRemedy reported that Control Resonant passed 1 million units sold and became its fastest-selling game, alongside a 226% rise in third-quarter financials.

A Stronger Result After Firebreak

The sales milestone gives Remedy a clear commercial success with a major franchise at a time when the company has faced pressure over FBC: Firebreak, whose sales were described as below expectations. The source report says that shortfall contributed to former CEO Tero Virtala’s resignation. Resonant’s performance is a more positive signal, but one successful launch alone does not establish how Remedy’s finances will perform over the longer term.

The reported share of new players also matters to Remedy’s stated goal of expanding Control’s audience. If those players remain interested in future releases, the game could support continued sales of the franchise. However, Remedy’s 2.4 million wishlists are a measure of prospective interest, not a forecast that those users will buy the game.

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How the Control Sales Built

Remedy’s account describes a build-up that began before the September release: Control Resonant was announced in December 2025, and promotions for the original Control helped lift sales of the franchise around the new game’s launch. The company said Q3 sales for Control exceeded both the relevant year-earlier comparison period and its first two quarters of the current year.

The game’s physical release last month was another development cited in the source report. Remedy’s report characterized interest in the Control franchise as strong and consistent since the announcement. Those factors provide context for the sales milestone, but the supplied material does not separate how much each contributed to Resonant’s total.

“Control’s game sales in Q3 exceeded both the comparison period and the first two quarters of this year.”

— Remedy’s third-quarter report

Sales Breakdown Still Unreported

The supplied report does not give sales by platform or region, disclose how many units were sold digitally versus physically, or provide a detailed financial breakdown behind the 226% rise. It also does not state the exact comparison baseline for that financial figure, so it should not be read as a like-for-like measure of game sales alone.

Remedy’s estimate that nearly half of players were new to Control is based on internal data, and the report does not explain its methodology or the precise period covered. It is also unclear how many of the 2.4 million outstanding wishlists will result in purchases, or whether the November 10 discount will materially change sales.

Discount Runs Through November 10

The immediate sales development is Remedy’s 20% promotional offer, which the source says runs through November 10 across the game’s listed digital storefronts. The next useful indicators will be any later sales update, further quarterly financial results and information about whether new players continue to engage with the Control franchise. The supplied material does not identify a date for another sales report or announce a new release milestone.

Key Questions

How many copies of Control Resonant has Remedy reported selling?

Remedy says the game has sold more than 1 million units. The source report does not give an exact total beyond that threshold.

Why is the game’s sales milestone significant?

Remedy describes Resonant as its fastest-selling game ever. The performance also comes after sales of the spin-off FBC: Firebreak fell short of expectations, according to the source report.

What does Remedy say about new players?

The company says internal data showed nearly half of Resonant players were new to the Control franchise. The supplied report does not detail how that figure was calculated.

Where can players buy Control Resonant?

The game is available digitally for PlayStation 5, Xbox Series consoles and PC through Steam and the Epic Games Store. The source says it is 20% off until November 10.

What does Remedy’s 2.4 million wishlist figure mean?

Remedy reported 2.4 million outstanding wishlists, which indicates people have saved or listed interest in the game. Wishlists are not sales, and the report does not say how many will convert into purchases.

Source: bloody-disgusting.com

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