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Immersive Audio eBook by Sound Particles

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Immersive Audio eBook by Sound Particles

Sound Particles Releases the First eBook on Immersive Audio. Sound Particles, well known for their 3D audio software, just released a free eBook entitled “All You Need To Know About 3D Audio”, with the goal of helping professionals around the world to transition into the immersive audio field.

This eBook is Packed with Knowledge

  • Stereo & Surround  (the foundations for 3D audio)
  • Channel-Based Audio (e.g. 7.1.2, 12.0, 22.2)
  • Object-Based Audio (e.g. Dolby Atmos)
  • Ambisonics (and High Order Ambisonics)
  • Binaural (3D sound over headphones)

With this new eBook, sound enthusiasts will be able to find all the answers they’re looking for in a detailed, complete and easy to read guide.

Immersive Sound is the next big thing in audio. Cinema, TV, VR/AR, Videogames, Music, Installations – everyone is moving to 3D audio as a way to immerse audiences and improve their experiences. However, 3D audio brings new concepts and some new/old technologies that professionals may not understand at first, with buzzwords such as 7.1.2, VBAP, 22.2, objects, beds, B-format, AmbiX, ACN, SN3D, HRTF, HRIR. This eBook summarizes the most relevant information on this topic, covering channel-based audio, object-based audio, Ambisonics, and binaural.

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3D Sound is the future, and the last big challenge in audio,” says Nuno Fonseca. “Yes, it may be a little confusing for someone to understand all the formats that currently exist, but the goal of this eBook is to give people the initial push, allowing everyone to start working on this new creative field.”

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About the Author

Nuno Fonseca (PhD) is the founder and CEO of Sound Particles company, and the creator of Sound Particles software, a 3D CGI-like audio software.

Former university professor (computer science and music technology areas), Nuno is the author of the Portuguese book “Introdução à Engenharia de Som” (“Introduction to Sound Engineering”), co-author of the Portuguese book “Desenvolvimento em iOS” (“iOS Development”), and author of more than 20 papers regarding audio research.

About Sound Particles Company

With a vision to use the power of computer graphics applied to sound, Sound Particles creates unique software used by top videogame companies and all major Hollywood studios in productions such as “Star Wars 9”, “Frozen II”, or “Game of Thrones”.

Pricing and Availability

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Visit https://soundparticles.com/lp/ebook/3daudio/ to get your free copy!

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Virtual Instrument Library

Dolby Atmos Compatibility Releases for Sound Particles Space Controller

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Sound Particles has been changing the paradigm of 3D audio software since its inception. The company’s newest release, Dolby Atmos compatibility for Space Controller – a plugin that allows you to control where you want your sound to be by simply pointing your phone in the desired direction – is just another step in their evolution. This revolutionary technology will allow musicians and producers alike to create immersive soundscapes with unmatched precision and creativity.

With Space Controller 1.1, you can now copy automation from one track and paste it on another!

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Space Controller is an innovative new tool that will help you to get the most out of your animation. Rather than having one big space for each object, users can do a pass with Space Controller and then copy automation over to their tracks – this way they’ll end up with better detail in every area while still maintaining resolution- so there are no missed spots!

New features

  • Dolby Atmos – Create automation data with Space Controller and apply it to a Dolby Atmos-compatible panner 
  • LFE Control – It is now possible to control the level of the LFE channel 
  • Input/Output Layouts – New speaker layouts are now available 
  • Haptic feedback – the phone will vibrate to inform the user of certain special positions (e.g., center, left, left surround, etc.) 
  • New Links – The plugin and the app can now communicate using 128 link channels instead of 4. 

This automation compatibility was requested by many users, which want to use Space Controller to control Dolby Atmos objects”, says Nuno Fonseca, founder and CEO of Sound Particles. “Although we cannot control object directly yet, due to the limitations of current plugin architectures, we will continue to work with most DAW companies to find a solution in the near future” 

Dolby Atmos demands new experiences

Panning with knobs in stereo is perfectly fine. However, when working on the surround or 3D sound it can be much more difficult to get the results we’re looking for and Space Controller is here as an easy plugin that lets you pan from one format all of those immersive formats such as home studio mixing stage!

Space Controller is the best way to pan sounds in surround and immersive. Simply connect your mobile device, use it as an audience member with a DAW (or any other program), point towards where you want sound effects coming from while listening through headphones – voila!

 About Sound Particles Company With a vision to use the power of computer graphics applied to sound, Sound Particles creates unique software used by top videogame companies and all major Hollywood studios in productions such as Game of Thrones, Frozen II, or Star Wars 9. 

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Space Controller 1.1 is available starting November 19th through the Sound Particles store and authorized resellers for a discounted price of $49.5 for standard edition (up to 5.1) and $199.5 for studio edition (for immersive formats), plus applicable taxes, until December 6th, and supports AAX (native), VST, VST3, AU, AUv3. Full system requirements and additional product information can be found here.

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Sound Particles

Sound Particles Releases Brightness Panner Sound Design Plugin

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Brightness Panner Sound Design Plugin

Brightness Panner Sound Design Plugin

Sound Particles, the software company that has been changing the paradigm of 3D audio software, is introducing another way to pan sounds with the release of a new plugin – the Brightness Panner. The Plugin allows you to use brightness, pitch or MIDI notes to control their movement automatically.

Brightness Panner Sound Design Plugin with Monochrome by SampleTRax
Brightness Panner Sound Design Plugin shaping sounds from the Monochrome Library by SampleTraxx

Brightness Panner is empowered to transform the way you use sound in space, enhancing your mixes by spreading sound around you. From traditional stereo to Ambisonics, from 5.1 to binaural, this plugin is a tool creative artists will want in their collection, from music to sound design and audio post-production. 

After the success of Energy Panner, which we released in January, it became clear that this idea of dynamic panning (changing panning through time) had a lot to offer. Nuno Fonseca


Brightness Panner Features

  • Brightness Analysis – The plugin analyzes the spectrum of sounds to pan them in 3D
  • Pitch Analysis – The plugin identifies the pitch of sounds to pan them in 3D
  • MIDI Analysis – The plugin pans sounds in 3D based on MIDI notes
  • Stereo, Surround, Ambisonics, Immersive and Binaural Outputs – Use several output options based on virtual microphones technology
  • Dynamic Movement – Easily set how the sounds move, from custom points, speaker positions or to specific directions
  • Sidechain – Use external signals to control the effect of the plugin, instead of using the track’s sound
  • Randomization – The randomize option outputs new results each time you click it

Frequency Controls Panning

Imagine panning being controlled by the pitch of music notes, the brightness of sounds or the MIDI notes you play. From music to audio post, Brightness Panner allows you to move sounds dynamically in a variety of reproduction formats — from stereo to surround 5.1 and 7.1, to Dolby Atmos 7.1.2, Ambisonics up to 3rd order, and Binaural.

Panning Mode

The Pan mode is essentially a normal end-to-end particle-based panning. This type of panning effect changes the position of the sound source between two points (start point -> endpoint) previously defined by you. Therefore, the greater the brightness or pitch shifts of the incoming signal, the greater the shift from the starting point to the endpoint.

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Sliding Mode

Whenever the audio signal is within the frequency or pitch range, the sound source moves on a trajectory that you define. As opposed to pan mode, the sound source does not return to the starting point as soon as the signal falls outside that range. The sound source will freeze that position until the audio signal is back within the range again, leading to a new shift of the sound source in the dome space.

This unique audio plugin makes panning easier than ever, by applying movement to your sounds using Brightness analysis.

Pricing and Availability

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Brightness Panner is available starting today – April 13th through the Sound Particles store and authorized resellers for a discounted price of $39 (plus applicable taxes) until April 25th, or as a bundle (with Energy Panner) for $59, and supports AAX (native), VST, VST3, AU, AUv3. 

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Tutorial Energy Panner by Sound Particles

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Energy Panner by Sound Particles

The plugin uses the intensity of a sound to control its movement automatically, providing any sound professional with a tool that combines dynamics with spatial definition, to modify and enhance mix elements, sound effects, and many more.

Sound Particles loves to explore sound and space. And yes, you can use traditional panners to move sounds around. Sound Particles are always trying to think about crazy ideas for new ways of handling space, and “Energy Panner” is one of those strange ideas – a panner controlled by the sound’s intensity. This new approach to panning opens up a whole new world of creative possibilities. By allowing the sound’s intensity to control the movement within the stereo field, Energy Panner can create dynamic and evolving spatial effects that go beyond traditional panning techniques. It’s like the sound is moving in rings and clouds around the listener, adding a new dimension to the immersive experience. Sound Particles continues to push the boundaries of sound design and spatial audio, constantly seeking out innovative ways to shape and manipulate sonic environments. And just when you think they couldn’t get any more creative, Sound Particles introduces another ground-breaking concept with panflow by audiomodern. This new tool allows for the visualization and manipulation of panning movements through intuitive and fluid gestures, further expanding the possibilities for spatial audio manipulation. With these innovative tools at their disposal, the team at Sound Particles continues to revolutionize the way we experience sound in space.

Energy Panner is available starting January 12th, 2021 through the Sound Particles store and authorized resellers for a discounted price of $39 (plus applicable taxes) until January 31st, 2021 and supports AAX (native), VST, VST3, AU, AUv3.

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