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RITUAL GONG DRUM – EPIC BRONZE PERCUSSION by Riot Audio

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RITUAL GONG DRUM – EPIC BRONZE PERCUSSION

Riot Audio released RITUAL GONG DRUM, an epic bronze percussion library for Kontakt. RITUAL GONG DRUM is based on a ceremonial bronze gong drum (“Karen drum”) from South East Asia.

RITUAL GONG DRUM is an epic bronze gong drum library sampled in pristine clarity – a highly versatile virtual instrument that ranges from intimate taps to ringing mallet booms.

This particular drum was in the ground for most of its lifetime as a ceremonial drum, only to be disenterred for ancestral and other rituals in the local village. It was brought back to the UK by renowned South East Asia expert and anthropologist Andrew Turton, during his studies there in the 1970s. It has since been in his private collection of artefacts and musical instruments from the region.

The drum was recorded dry. The library is highly playable, with left hand and right hand separately mapped for easy playing and programming of rolls and crescendi. The custom UI interface allows for control of Sustain, Tape Saturation and subtle Low End control as well as Reverb amount and size.

Ritual Gong Drum Kontakt View
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MASTER
Volume & Pan: Master Volume and Pan controls
ENVELOPE
Envelope settings: Set Attack, Decay, Sustain and Release
EFFECTS
Saturation: amount of tape saturation (slight compression at higher levels)
Low Boost: gentle, very musical boost of low frequencies for added oomph. Or dial it down completely if you’re after a ringing, distant sound.
Extra Sustain: Additional Transient Shaping for longer decay slope
Reverb: amount of reverb return (Bricasti Digital Reverb Model)
Length: controls the length of the reverb trail

Pricing and Availability

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Ritual Gong Drum Box 800 v5
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RITUAL GONG DRUM is available now at an special Intro Offer: £29 (£39 regular) Valid until: 12th August 2020

Virtual Instrument Library

Digital Analog Clouds: A Morphing Instrument

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DIGITAL ANALOG CLOUDS CLICKED

It’s time to take your sound design skills to the next level with Digital Analog Clouds, a morphing pad instrument based on sounds processed through a hybrid digital/analog rig including a range of modular effects. This is no ordinary sample library, but rather an evolving instrument that you can mold into any shape you desire.

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Digital Analago Clouds was created in collaboration with composer and sound designer Simone Vallecorsa, also known under his electronic music alias Aeph. The company’s goal is to help users produce their own custom cloud sounds for use on sites like YouTube or Twitch while seamlessly integrating them into the user interface so they don’t get lost among all of that other noise!

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The CLOUDS engine not only allows samples to be generated with organic movement but also groups them into various categories. It contains two layers, A and B both of which have a base sublayer that is just as important to your success. The target layer can be found in either one but not the other so pay close attention when choosing what you’re going for!

MORPHING

Morphing parameters can be controlled. The engine is configured to modulate from the base sublayers of layer A and B over time, then it will target their respective targets as needed with a morphing function at your command!

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Production Gear

DIGITAL ANALOG CLOUDS were produced using a state of the art hybrid digital/analog signal chain, including outboard gear

The source sounds for DIGITAL ANALOG CLOUDs are achieved by combining various types of modern equipment with some older analog effects pedals For example you can hear tubular bells being played through distortion or an organ sounding like it’s coming from outside your house.

  • Make Noise Shared System Plus
  • Telharmonic
  • MI Plaits & Warps
  • Intellijel Rainmaker
  • Arp Odyssey

Pricing and Availability

DIGITAL ANALOG CLOUDS is available now.

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Virtual Instrument Library

70% OFF Baritone Guitar Washes by Riot Audio

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BARITONE GUITAR WASHES THE BLOG CLICKED

70% OFF Baritone Guitar Washes

For just $25.99 (normally $84), get Riot Audio’s BARITONE GUITAR WASHES, a highly versatile Kontakt instrument based on recordings of a baritone electric guitar with an aluminum neck custom made by NUDE Guitars in collaboration with legendary dark ambient artist Eraldo Bernocchi.

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WASHES – Riot Audio’s Proprietary Kontakt Engine

BARITONE GUITAR WASHES (Affiliate Link) is based on Riot Audio’s proprietary Kontakt engine (WASHES) that incorporates three layers of sound – Body, Grit, and Air, each with a specific function and sound characteristics.

BODY LAYER

The Body layer contains the core guitar samples, in various pickup positions (Neck, Mid, Bridge) and playing styles (Harmonics, Straight, Ebow). These samples are looped/layered to create “swells” with close to infinite release times. It also includes several instances of “pre-washed” samples, swell sounds that were recorded using custom delay and reverb settings on a Kemper Profiling Amp. Sample start times, attack and release are highly customizable, allowing for anything from short, dry naturalistic pluck sounds as well as organ-like stab sounds (without the initial attack of the guitar pluck) via 10s risers that end abruptly to classic slow-attack and slow-release pad sounds.

GRIT LAYER

The Grit layer serves to add a distorted, dissonant, scratchy, or bowed flavor. This can either be dialed in low in the mix for a sprinkling of darkness and texture or dialed up to be a featured element.

AIR LAYER

The Air layer contains a few different instances of moving air (a household hoover, air blown across an Irish Low Flute) for some high-frequency/breath-like sizzle. This layer can be added to produce organ-type sounds (think Hammond or Wurlitzer) and hints of a choir.

MORPHING

All three layers can be morphed by applying several target sounds (usual combinations of sounds from other layers). There are controls for the direction, speed, and strength of this morphing effect, allowing for maximum sound-shaping capabilities.

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BARITONE GUITAR WASHES (Affiliate Link) palette of possible sounds is unique in its breadth, whilst still retaining the DNA of the original sound sources. It covers icy, thin trails, warm, sparkly harmony pads, edgy, scratchy atonal textures as well as an assortment of plucks with varying degrees of electric guitar realism.

NOTE: Requires the full paid version of Kontakt, v5.8.1 or higher (Will not work in the free Kontakt Player)

Pricing and Availability

970x250 70 OFF Baritone Guitar Washes by Riot Audio
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Originally $84, BARITONE GUITAR WASHES (Affiliate Link) is now available for only $25.99 (you save $58). This is a great offer you should not miss!

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Riot Audio

Riot Audio Releases BIONIC PLUCKS AND MALLETS – Transient Splicing Engine

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BIONIC PLUCKS AND MALLETS

Riot Audio releases a new musical sound design engine for Native Instrument’s Kontakt 6, created around a novel “transient splicing engine” that is produced to give detailed control over a range of parameters needed to mix and match a number of different initial transients to another set of tails/longer sounds.

Bionic Plucks and Mallets UI
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BIONIC PLUCKS AND MALLETS (Affiliate Link) is a musical sound design tool, built on Riot Audio’s proprietary BIONIC TRANSIENT SPLICING ENGINE which effortlessly blends transients and tails from different samples to produce unique hybrid sounds as well as a faithful recreation of classics. It is created to give detailed control over a range of parameters needed to mix and match a number of different initial transients to another set of tails/longer sounds. The emphasis is on a synthetic/organic overlap, with almost unlimited potential for invention – a total of 12 million possible new sonic combinations.

SOUND SOURCES

The sounds for BIONIC PLUCKS AND MALLETS (Affiliate Link) come in three categories – short, medium, and long. The short sounds (20) are non-tonal and cover transients only, including a range of wool, wooden, rubber, and finger taps and knocks.

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The medium sound sources (40) are tonal and are drawn from plucked, fingered, and mallet-hit acoustic, electric and bass guitars, alto, and soprano glockenspiel, some sampled original analog synth plucks, and a variety of unusual percussive sounds including a Japanese wind chime, metal kalimba, dampened piano, pitchfork, and wine glass.

The long sound sources (20) are long sustained pads that can be used to add sustain to match the shorter sources. There is a selection of Ebow-ed strings (piano, guitars, violin), and several individually crafted classic synth-style sounds (bells, tines, organ, saw, sine, pulse).

BIONIC PLUCKS AND MALLETS SOUND SOURCES
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BIONIC PLUCKS AND MALLETS Features

  • Based on Riot Audio’s new proprietary BIONIC TRANSIENT SPLICING
  • engine
  • Four layers of sound: two transient layers and two tail layers
  • 80 sound sources (20 short, 40 medium and 20 long)
  • 12 million possible sonic combinations accessible through “randomise”
  • function
  • 50 presets included
  • Extensive sound sculpting controls, including crossover fade (between
  • transient and tail samples), crossover point, tail envelope and transient
  • attack curve (shape)
  • Vibrato, Velocity Sensitivity (Volume, Low Pass and High Pass) and
  • Humanize Controls for in-depth realism
  • Total size of sampled content: 2.1 GB (1.56 GB compressed)
  • Replika Analog Style delay, Choral (chorus), Flair (flanger) and Supercharger
  • GT (compressor) effects included
  • Intro price until April 14th 2021: £79 (£99 regular)
  • Requires Native Instruments Kontakt 6.5.2 (Full Version)

BIONIC ENGINE

BIONIC PLUCKS AND MALLETS (Affiliate Link) is built on Riot Audio’s proprietary BIONIC TRANSIENT SPLICING ENGINE which effortlessly combines transients and tails from different samples to create novel hybrid sounds as well as a faithful recreation of classics. The emphasis is on a synthetic/organic overlap, with unlimited potential for the invention of new sonic combinations.

BIONIC Kontakt View Full Version Screen 1
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There are four layers, accessible on the main page: two transient layers, and two tail layers. Levels can be adjusted as balance between each of the tail/transient layers respectively, and globally between transients and tails. Each layer contains sample offset and tuning controls as well as a “humanize” function which introduces subtle to not-so-subtle random pitch variations (especially helpful for making non-tonal transients more realistic).

BIONIC Kontakt View Full Version Screen 2 Settings
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The effects page includes state of the art filters, EQ, saturation and delay + reverb controls using the latest Kontakt 6 effects, including Replika delay, Choral chorus, Flair flanger and Supercharger GT compressor.

BIONIC PLUCKS AND MALLETS (Affiliate Link) is designed with a wide range of contemporary music production applications in mind, including electronica, hip hop, and R&B, as well as cinematic styles. The included presets cover smooth and dirty basses, gritty, reimagined Electric and Rhodes Pianos, celesta or glockenspiel-like bells, and analog-style synth pluck, as well as a number of experimental, customized sounds.

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About RIOT AUDIO

Riot Audio is a sample library developer headed by award-winning composer Robin Schlochtermeier, whose latest documentary film score project (“THE SPY WHO FELL TO EARTH”) is currently on worldwide release on Netflix. Riot Audio’s mission is to create quirky, leftfield sample libraries and virtual instruments for producers and composers. Riot Audio’s vision is to inspire its users to write great music by providing them with easily usable, original sounds full of character.

Pricing and Availability

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BIONIC PLUCKS AND MALLETS (Affiliate Link) is available for £79 (regular price £99) until April 14th 2021.

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Riot Audio Releases BIONIC PLUCKS AND MALLETS - Transient Splicing Engine 90

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