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Riot Audio

BOWED GUITAR CLOUDS | Cinematic Morphing Pads

2025

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BOWED GUITAR CLOUDS Cinematic Morphing Pads

Riot Audio has released BOWED GUITAR CLOUDS | Cinematic Morphing Pads. The Kontakt library is a set of cinematic morphing pads ready for your next composition. Incorporating organic sounds from a Fender Telecaster guitar, the Bowed Guitar Clouds library offers a unique and atmospheric sonic quality. With its lush textures and evolving tones, this collection is perfect for film, TV, and game scoring. In addition to morphing pads, Riot Audio also provides cinematic sound effects for trailers, further enhancing the product’s versatility for multimedia projects.

BOWED GUITAR CLOUDS converge on recordings of bowed guitars, it is the follow-up to the successful Bowed Glass Clouds. Built on Riot Audio proprietary CLOUDS engine within Kontakt, BOWED GUITAR CLOUDS is a simple but powerful one-page instrument with a clean, easy-to-grasp user interface.

BOWED GUITAR CLOUDS Cinematic Morphing Pads UI
BOWED GUITAR CLOUDS | Cinematic Morphing Pads UI

BOWED GUITAR CLOUDS allows the user to create rich, organic evolving pad sounds for film scores, trailers, ambient and electronic music. Its sonic palette ranges from scratchy, sitar-like drones via quivering pads to heavily saturated, growling free-bowing notes.

This makes BOWED GUITAR CLOUDS suitable for a variety of moods and genres – from dreamy electro-pop to sci-fi trailer music and horror film scores.

BOWED GUITAR CLOUDS is a one-page Kontakt instrument designed for ease of use and immediate results.

LAYERS

Much of the appeal of our CLOUDS engine derives from how it generates movement between different sample sources and groups. It contains two layers, A and B, each of which in turn contains a base sublayer and a target sublayer, i.e. four layers in total.

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  • MORPHING: This section controls the morphing parameters of the engine. The engine is configured to modulate from the base sublayers of layer A and layer B to their target sublayers over time.
  • Amount: This controls how much the base layers morph into the target layers. This can be controlled for A and B separately.
  • Speed: Controls the speed of the morphing from the base layers to the target layers. Low settings equal speeds of ~300ms, while higher settings result in a morphing speed of around 9 seconds.
  • OCTAVES: Each layer (A, B) contains three octaves, each within their own Kontakt group and with subtle individual differences, such as different recording takes, pitch shift variations, etc. This section allows for volume control of each of the octave groups. Choose one group only for a simple, thin sound, or dial them all in for a full, organ-like multi-octave spread.
  • X-FADE: This fader allows you to transition between the main layers A and B. We recommend automating this or controlling it via MIDI CC (mod wheel etc) as this gives you maximum expressivity during playing.

FX

The effects section contains controls for Distortion, BP (Bandpass) Filter, Delay, and Reverb.

  • Distortion toggle button: Turns Tape distortion/saturation on and off.
  • Distortion: Regulates the amount of saturation/distortion. At the higher end of the control, you will hear tape compression kicking in – this stops the levels going all out of proportion.
  • BP Filter Frequency): Controls the center of the Bandpass filter. We’ve opted for a fairly wide BP filter with smooth curves for a natural, warm sound. Nevertheless, you can use it to sweep through the frequency spectrum up to a very narrow high band.
  • Delay: Controls the amount of delay return.
  • Time: Controls the time of the delay intervals. The delay is tempo-synced, with 8ths/quavers as the base unit. The possible range is from 1 8th to 12 8ths.
  • Reverb: Controls the amount of reverb return. The reverb is a modeled Lexicon 480 digital reverb unit with a long hall setting (9.0s).
  • Length: Controls the size of the reverb – both early reflections (ER) and late reflections (LR) are adjusted with this control.

EQ

Low, Mid and High

Controls gain of low, mid and high bands of a parametric EQ. The EQs have wide Qs for a musical, soft attenuation or enhancement effect.

BOWED GUITAR CLOUDS Features

  • 4 Kontakt Instruments:
    • Bowed Semi-Acoustic Bass
    • Bowed Hollowbody Electric
    • Bowed Braguinha
    • Bowed Acoustic Guitar
  • Sampled instruments (Bowed & Ebow): Italia Mondial semi-acoustic bass, Höfner Verythin Contemporary Hollowbody electric guitar, Braguinha (Portuguese steel-string ukulele), steel-string acoustic guitar
  • Microphones used: Royer R10 Ribbon, Sontronics Orpheus Condenser, DI through Blackstar valve guitar amplifier
  • 12 layers of sound in each instrument: A/B layers with two sublayers each and a 3-octave spread
  • 40 presets (snapshots) in total
  • Lexicon Reverb Modelling
  • Based on Riot Audio’s proprietary CLOUDS engine using Kontakts AET Filter morphing capabilities
  • The total size of sampled content: 1.26 GB

Availability and Pricing

BOWED GUITAR CLOUDS is available now at a time-limited introduction price.

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Virtual Instrument Library

Digital Analog Clouds: A Morphing Instrument

2025

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DIGITAL ANALOG CLOUDS CLICKED

It’s time to take your sound design skills to the next level with Digital Analog Clouds, a morphing pad instrument based on sounds processed through a hybrid digital/analog rig including a range of modular effects. This is no ordinary sample library, but rather an evolving instrument that you can mold into any shape you desire.

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Digital Analog Clouds: A Morphing Instrument 40

Digital Analago Clouds was created in collaboration with composer and sound designer Simone Vallecorsa, also known under his electronic music alias Aeph. The company’s goal is to help users produce their own custom cloud sounds for use on sites like YouTube or Twitch while seamlessly integrating them into the user interface so they don’t get lost among all of that other noise!

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The CLOUDS engine not only allows samples to be generated with organic movement but also groups them into various categories. It contains two layers, A and B both of which have a base sublayer that is just as important to your success. The target layer can be found in either one but not the other so pay close attention when choosing what you’re going for!

MORPHING

Morphing parameters can be controlled. The engine is configured to modulate from the base sublayers of layer A and B over time, then it will target their respective targets as needed with a morphing function at your command!

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Digital Analog Clouds: A Morphing Instrument 42

Production Gear

DIGITAL ANALOG CLOUDS were produced using a state of the art hybrid digital/analog signal chain, including outboard gear

The source sounds for DIGITAL ANALOG CLOUDs are achieved by combining various types of modern equipment with some older analog effects pedals For example you can hear tubular bells being played through distortion or an organ sounding like it’s coming from outside your house.

  • Make Noise Shared System Plus
  • Telharmonic
  • MI Plaits & Warps
  • Intellijel Rainmaker
  • Arp Odyssey

Pricing and Availability

DIGITAL ANALOG CLOUDS is available now.

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Virtual Instrument Library

70% OFF Baritone Guitar Washes by Riot Audio

2025

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BARITONE GUITAR WASHES THE BLOG CLICKED

70% OFF Baritone Guitar Washes

For just $25.99 (normally $84), get Riot Audio’s BARITONE GUITAR WASHES, a highly versatile Kontakt instrument based on recordings of a baritone electric guitar with an aluminum neck custom made by NUDE Guitars in collaboration with legendary dark ambient artist Eraldo Bernocchi.

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WASHES – Riot Audio’s Proprietary Kontakt Engine

BARITONE GUITAR WASHES (Affiliate Link) is based on Riot Audio’s proprietary Kontakt engine (WASHES) that incorporates three layers of sound – Body, Grit, and Air, each with a specific function and sound characteristics.

BODY LAYER

The Body layer contains the core guitar samples, in various pickup positions (Neck, Mid, Bridge) and playing styles (Harmonics, Straight, Ebow). These samples are looped/layered to create “swells” with close to infinite release times. It also includes several instances of “pre-washed” samples, swell sounds that were recorded using custom delay and reverb settings on a Kemper Profiling Amp. Sample start times, attack and release are highly customizable, allowing for anything from short, dry naturalistic pluck sounds as well as organ-like stab sounds (without the initial attack of the guitar pluck) via 10s risers that end abruptly to classic slow-attack and slow-release pad sounds.

GRIT LAYER

The Grit layer serves to add a distorted, dissonant, scratchy, or bowed flavor. This can either be dialed in low in the mix for a sprinkling of darkness and texture or dialed up to be a featured element.

AIR LAYER

The Air layer contains a few different instances of moving air (a household hoover, air blown across an Irish Low Flute) for some high-frequency/breath-like sizzle. This layer can be added to produce organ-type sounds (think Hammond or Wurlitzer) and hints of a choir.

MORPHING

All three layers can be morphed by applying several target sounds (usual combinations of sounds from other layers). There are controls for the direction, speed, and strength of this morphing effect, allowing for maximum sound-shaping capabilities.

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BARITONE GUITAR WASHES (Affiliate Link) palette of possible sounds is unique in its breadth, whilst still retaining the DNA of the original sound sources. It covers icy, thin trails, warm, sparkly harmony pads, edgy, scratchy atonal textures as well as an assortment of plucks with varying degrees of electric guitar realism.

NOTE: Requires the full paid version of Kontakt, v5.8.1 or higher (Will not work in the free Kontakt Player)

Pricing and Availability

970x250 70 OFF Baritone Guitar Washes by Riot Audio
70% OFF Baritone Guitar Washes by Riot Audio 56

Originally $84, BARITONE GUITAR WASHES (Affiliate Link) is now available for only $25.99 (you save $58). This is a great offer you should not miss!

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Riot Audio

Riot Audio Releases BIONIC PLUCKS AND MALLETS – Transient Splicing Engine

2025

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BIONIC PLUCKS AND MALLETS

Riot Audio releases a new musical sound design engine for Native Instrument’s Kontakt 6, created around a novel “transient splicing engine” that is produced to give detailed control over a range of parameters needed to mix and match a number of different initial transients to another set of tails/longer sounds.

Bionic Plucks and Mallets UI
Riot Audio Releases BIONIC PLUCKS AND MALLETS - Transient Splicing Engine 72

BIONIC PLUCKS AND MALLETS (Affiliate Link) is a musical sound design tool, built on Riot Audio’s proprietary BIONIC TRANSIENT SPLICING ENGINE which effortlessly blends transients and tails from different samples to produce unique hybrid sounds as well as a faithful recreation of classics. It is created to give detailed control over a range of parameters needed to mix and match a number of different initial transients to another set of tails/longer sounds. The emphasis is on a synthetic/organic overlap, with almost unlimited potential for invention – a total of 12 million possible new sonic combinations.

SOUND SOURCES

The sounds for BIONIC PLUCKS AND MALLETS (Affiliate Link) come in three categories – short, medium, and long. The short sounds (20) are non-tonal and cover transients only, including a range of wool, wooden, rubber, and finger taps and knocks.

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Riot Audio Releases BIONIC PLUCKS AND MALLETS - Transient Splicing Engine 73

The medium sound sources (40) are tonal and are drawn from plucked, fingered, and mallet-hit acoustic, electric and bass guitars, alto, and soprano glockenspiel, some sampled original analog synth plucks, and a variety of unusual percussive sounds including a Japanese wind chime, metal kalimba, dampened piano, pitchfork, and wine glass.

The long sound sources (20) are long sustained pads that can be used to add sustain to match the shorter sources. There is a selection of Ebow-ed strings (piano, guitars, violin), and several individually crafted classic synth-style sounds (bells, tines, organ, saw, sine, pulse).

BIONIC PLUCKS AND MALLETS SOUND SOURCES
Riot Audio Releases BIONIC PLUCKS AND MALLETS - Transient Splicing Engine 74

BIONIC PLUCKS AND MALLETS Features

  • Based on Riot Audio’s new proprietary BIONIC TRANSIENT SPLICING
  • engine
  • Four layers of sound: two transient layers and two tail layers
  • 80 sound sources (20 short, 40 medium and 20 long)
  • 12 million possible sonic combinations accessible through “randomise”
  • function
  • 50 presets included
  • Extensive sound sculpting controls, including crossover fade (between
  • transient and tail samples), crossover point, tail envelope and transient
  • attack curve (shape)
  • Vibrato, Velocity Sensitivity (Volume, Low Pass and High Pass) and
  • Humanize Controls for in-depth realism
  • Total size of sampled content: 2.1 GB (1.56 GB compressed)
  • Replika Analog Style delay, Choral (chorus), Flair (flanger) and Supercharger
  • GT (compressor) effects included
  • Intro price until April 14th 2021: £79 (£99 regular)
  • Requires Native Instruments Kontakt 6.5.2 (Full Version)

BIONIC ENGINE

BIONIC PLUCKS AND MALLETS (Affiliate Link) is built on Riot Audio’s proprietary BIONIC TRANSIENT SPLICING ENGINE which effortlessly combines transients and tails from different samples to create novel hybrid sounds as well as a faithful recreation of classics. The emphasis is on a synthetic/organic overlap, with unlimited potential for the invention of new sonic combinations.

BIONIC Kontakt View Full Version Screen 1
Riot Audio Releases BIONIC PLUCKS AND MALLETS - Transient Splicing Engine 75

There are four layers, accessible on the main page: two transient layers, and two tail layers. Levels can be adjusted as balance between each of the tail/transient layers respectively, and globally between transients and tails. Each layer contains sample offset and tuning controls as well as a “humanize” function which introduces subtle to not-so-subtle random pitch variations (especially helpful for making non-tonal transients more realistic).

BIONIC Kontakt View Full Version Screen 2 Settings
Riot Audio Releases BIONIC PLUCKS AND MALLETS - Transient Splicing Engine 76

The effects page includes state of the art filters, EQ, saturation and delay + reverb controls using the latest Kontakt 6 effects, including Replika delay, Choral chorus, Flair flanger and Supercharger GT compressor.

BIONIC PLUCKS AND MALLETS (Affiliate Link) is designed with a wide range of contemporary music production applications in mind, including electronica, hip hop, and R&B, as well as cinematic styles. The included presets cover smooth and dirty basses, gritty, reimagined Electric and Rhodes Pianos, celesta or glockenspiel-like bells, and analog-style synth pluck, as well as a number of experimental, customized sounds.

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Riot Audio Releases BIONIC PLUCKS AND MALLETS - Transient Splicing Engine 77

About RIOT AUDIO

Riot Audio is a sample library developer headed by award-winning composer Robin Schlochtermeier, whose latest documentary film score project (“THE SPY WHO FELL TO EARTH”) is currently on worldwide release on Netflix. Riot Audio’s mission is to create quirky, leftfield sample libraries and virtual instruments for producers and composers. Riot Audio’s vision is to inspire its users to write great music by providing them with easily usable, original sounds full of character.

Pricing and Availability

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BIONIC PLUCKS AND MALLETS (Affiliate Link) is available for £79 (regular price £99) until April 14th 2021.

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Riot Audio Releases BIONIC PLUCKS AND MALLETS - Transient Splicing Engine 78

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