Riot Audio has released BOWED GUITAR CLOUDS | Cinematic Morphing Pads. The Kontakt library is a set of cinematic morphing pads ready for your next composition. Incorporating organic sounds from a Fender Telecaster guitar, the Bowed Guitar Clouds library offers a unique and atmospheric sonic quality. With its lush textures and evolving tones, this collection is perfect for film, TV, and game scoring. In addition to morphing pads, Riot Audio also provides cinematic sound effects for trailers, further enhancing the product’s versatility for multimedia projects.

BOWED GUITAR CLOUDS converge on recordings of bowed guitars, it is the follow-up to the successful Bowed Glass Clouds. Built on Riot Audio proprietary CLOUDS engine within Kontakt, BOWED GUITAR CLOUDS is a simple but powerful one-page instrument with a clean, easy-to-grasp user interface.

BOWED GUITAR CLOUDS Cinematic Morphing Pads UI
BOWED GUITAR CLOUDS | Cinematic Morphing Pads UI

BOWED GUITAR CLOUDS allows the user to create rich, organic evolving pad sounds for film scores, trailers, ambient and electronic music. Its sonic palette ranges from scratchy, sitar-like drones via quivering pads to heavily saturated, growling free-bowing notes.

This makes BOWED GUITAR CLOUDS suitable for a variety of moods and genres – from dreamy electro-pop to sci-fi trailer music and horror film scores.

BOWED GUITAR CLOUDS is a one-page Kontakt instrument designed for ease of use and immediate results.

LAYERS

Much of the appeal of our CLOUDS engine derives from how it generates movement between different sample sources and groups. It contains two layers, A and B, each of which in turn contains a base sublayer and a target sublayer, i.e. four layers in total.

  • MORPHING: This section controls the morphing parameters of the engine. The engine is configured to modulate from the base sublayers of layer A and layer B to their target sublayers over time.
  • Amount: This controls how much the base layers morph into the target layers. This can be controlled for A and B separately.
  • Speed: Controls the speed of the morphing from the base layers to the target layers. Low settings equal speeds of ~300ms, while higher settings result in a morphing speed of around 9 seconds.
  • OCTAVES: Each layer (A, B) contains three octaves, each within their own Kontakt group and with subtle individual differences, such as different recording takes, pitch shift variations, etc. This section allows for volume control of each of the octave groups. Choose one group only for a simple, thin sound, or dial them all in for a full, organ-like multi-octave spread.
  • X-FADE: This fader allows you to transition between the main layers A and B. We recommend automating this or controlling it via MIDI CC (mod wheel etc) as this gives you maximum expressivity during playing.

FX

The effects section contains controls for Distortion, BP (Bandpass) Filter, Delay, and Reverb.

  • Distortion toggle button: Turns Tape distortion/saturation on and off.
  • Distortion: Regulates the amount of saturation/distortion. At the higher end of the control, you will hear tape compression kicking in – this stops the levels going all out of proportion.
  • BP Filter Frequency): Controls the center of the Bandpass filter. We’ve opted for a fairly wide BP filter with smooth curves for a natural, warm sound. Nevertheless, you can use it to sweep through the frequency spectrum up to a very narrow high band.
  • Delay: Controls the amount of delay return.
  • Time: Controls the time of the delay intervals. The delay is tempo-synced, with 8ths/quavers as the base unit. The possible range is from 1 8th to 12 8ths.
  • Reverb: Controls the amount of reverb return. The reverb is a modeled Lexicon 480 digital reverb unit with a long hall setting (9.0s).
  • Length: Controls the size of the reverb – both early reflections (ER) and late reflections (LR) are adjusted with this control.

EQ

Low, Mid and High

Controls gain of low, mid and high bands of a parametric EQ. The EQs have wide Qs for a musical, soft attenuation or enhancement effect.

BOWED GUITAR CLOUDS Features

  • 4 Kontakt Instruments:
    • Bowed Semi-Acoustic Bass
    • Bowed Hollowbody Electric
    • Bowed Braguinha
    • Bowed Acoustic Guitar
  • Sampled instruments (Bowed & Ebow): Italia Mondial semi-acoustic bass, Höfner Verythin Contemporary Hollowbody electric guitar, Braguinha (Portuguese steel-string ukulele), steel-string acoustic guitar
  • Microphones used: Royer R10 Ribbon, Sontronics Orpheus Condenser, DI through Blackstar valve guitar amplifier
  • 12 layers of sound in each instrument: A/B layers with two sublayers each and a 3-octave spread
  • 40 presets (snapshots) in total
  • Lexicon Reverb Modelling
  • Based on Riot Audio’s proprietary CLOUDS engine using Kontakts AET Filter morphing capabilities
  • The total size of sampled content: 1.26 GB

Availability and Pricing

BOWED GUITAR CLOUDS is available now at a time-limited introduction price.

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