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Impulse Response

Dankverb – A Robust Collection Covering All Needs

2025

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Dankverb A Robust Collection Covering All Needs

Dankverb by PerforModule

DankVerb is a selection of 150 delicious reverbs suitable for post-apocalyptic sound design. These are not meant for happy, pristine spaces, but rather for pouring on vibe and character with blatant (or subtle) dosages of rich, gritty darkness. These reverbs are meant for dirty places. Dark places. Scary places. Places you know you shouldn’t go, but something inside compels you to.

A Robust Collection Covering All Needs

The DankVerb IRs range from minimal ambiences to vastly huge spaces, sampled at 192kHz/24-bit, ideal for usage in professional sound design for film or audiobook to perceptibly place objects in creepy locations. DankVerb IRs are suitable for a dystopian, post-apocalyptic science fiction sort of setting as well as a dark sorcery fantasy style setting — as indeed a dramatic modern psychological horror setting. Need the chamber echo of an ooze-infested monster’s lair from the depths of a subterranean dungeon? Or perhaps the cavernous ambience of a massive sentient robot office building that occupies the space of an entire continent? Or maybe a crazed lunatic’s personal torture lab.

Ultra-Lush

By combining different multiple algorithmic reverb tails in this manner, “extra-big” sounds have been achieved, blending solid early reflections that present psychoacoustic cues evoking physical placement in environments as well as opulent, fertile decay tails each with their own nuanced behavior as they fade to silence.

Many reverb processors have the detrimental result of making sounds feel “thin” or “overly washed out” when applied, but these IRs tend to avoid that problem.

Color-Based

There are ten colors (flavors) of IR, each comprised of an amalgamation of various reverberation processors which have been grouped by color and set to carefully calculated settings, blended simultaneously to form ultra-thick sustain tails that are packed with a lush density far beyond that attainable with any of the individual units on their lonesome.

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  • Void
  • Blood
  • Bone
  • Catacomb
  • Frigid
  • Gloom
  • Neurotic
  • Putrid
  • Ruse
  • Sulfur

Five Sizes – Three Tones

Each of the 10 varieties of DankVerb has had a matrix of multiple IRs crafted for it: (5 sizes) x (3 tonal foci). This gives fifteen total IRs for each “flavor”, for a grand total of one hundred and fifty different presets to choose amongst!

“Ambient” is the minimal length and is good for imparting a sense of realism (3D depth) to raw sounds without adding much of a perceptible tail. “Room” to “Hall” all tend on the larger sizes given their archetypes. If one you try is too large for your intended purpose, try the next corresponding smaller size. “Arena” is of near-infinite decay time, for exceedingly vast spaces.

The tones include…

  • Low (for a darker, warmer, boomier sound).
  • Mid (for a more mid-focused, relatively neutral sound).
  • High (for a brighter, chillier, more shimmery sound).
  • Ambient
  • Room
  • Chamber
  • Hall
  • Arena

Pricing and Availability

DankVerb is available now.

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HISSandaROAR

IR003 WOOD Impulse Response

2025

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IR003 WOOD Impulse Response

IR003 WOOD OBJECT Impulse Response

Following on from IR001 GLASS and IR002 METAL, this library of impulse responses explores the acoustics of wood objects via two specific approaches.

Following on from IR001 GLASS and IR002 METAL, this new library of impulse responses explores the acoustics of wood objects, ranging in size and scale from a pencil case to an upright piano, two double basses, two congas, a bass drum, Guzheng, Koto, two acoustic guitars, a semi-acoustic bass guitar, two ukeleles, two timbales, two toms, a violin, two toy pianos, three kalimbas, a zither, three tongue drums, a slit drum, log drum, woodblock, koto suitcase, and an antique ash box.

Empty Wood Object IRs

Sweeps were captured using Sennheiser MKH8020 mics, stereo where possible with large objects, while the very small objects were captured using DPA4060 microphones.

IR003 WOOD Impulse Response2
IR003 WOOD Impulse Response 39

Wood objects varied in size and scale, from a pencil case to an upright piano, two double basses, two congas, a bass drum, Guzheng, Koto, two acoustic guitars, a Washburn semi-acoustic bass guitar, two ukeleles, two vintage timbales, two toms, a violin, two toy pianos, three kalimbas, a zither thingy, an Osi drum and two other tongue drums, a slit drum, log drum and wood block, koto suitcase and an antique fireplace ash box.

Pitch shifted IRs at half speed & quarter speed

Processed versions of each IR are included, pitch shifting and slowing the IR to half speed and quarter speed to expand its use with a wider range of source material via easy preview.

In total, this collection contains 222 24bit 96kHz Impulse Responses.

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Check out the Making Of video to get a very rapid idea of their use applied to a beat and to DX. There are also SoundCloud previews of every IR below.

Pricing and Availability

IR003 WOOD OBJECT Impulse Response is available now. For early bird discount please use coupon code ‘BONK’ for a 33% discount! Note discount expires July 11th, 2021.

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HISSandaROAR

METAL Impulse Response Library Released by Hiss and a Roar

2025

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METAL Impulse Response Library Released by Hiss and a Roar IR2 Title

IR002 METAL OBJECT Impulse Responses

Following on from IR001 GLASS Impulse Responses by HISS and a ROAR, this library of impulse responses explores the acoustics of 43 metal objects via three specific approaches.

METAL Impulse Response Library Released by Hiss and a Roar IR2 Props
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1. Empty Metal Object IRs
Ranging in size and scale from a tiny soda can to a huge grain silo, sweeps were captured using an MKH8020 mics, stereo where possible with the large objects, while the very small objects were captured using a DPA4060 mic.

2. Pitch shifted IRs at half speed & quarter speed.
Processed versions of each IR are included, pitch shifting and slowing the IR to half speed and quarter speed to expand its use with a wider range of source material via easy preview.

3. Iterated IRs 
As per GLASS IR001, I iterated the process by playing the captured IR back into the same object.

IR2 GasTanks
METAL Impulse Response Library Released by Hiss and a Roar 51

In total, this collection contains 275 24bit 96kHz Impulse Responses. 

Check out the Making Of video to get a very rapid idea of their use applied to a beat and to DX. There are also soundcloud previews of every IR below.

METAL Impulse Response Library Released by Hiss and a Roar SiloTop
METAL Impulse Response Library Released by Hiss and a Roar 52

COMPATABILITY:
These IRs have been tested in the following Convolution plugins.

AudioEase Altiverb – check their great Pipe IRs video
LiquidSonics Reverberate
Avid Space
Apple Space Designer – Logic or Mainstage
Ableton Convolution Reverb
Reaper ReaVerb
Waves IR1
Melda Production MConvolutionEZ (free)
Impulse Record Convology XT (free)

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METAL Impulse Response Library Released by Hiss and a Roar
METAL Impulse Response Library Released by Hiss and a Roar 53

Pricing and Availability

IR002 METAL OBJECT Impulse Responses is available now.

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HISSandaROAR

IR001 GLASS Impulse Responses by HISS and a ROAR

2025

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IR001 GLASS Impulse Responses by HISS and a ROAR GIR3

IR001 GLASS Impulse Response Library

HISS and a ROAR’s first experience with the idea of using IRs captured from within small objects came from Claustrophobia, an IR set recorded & released by Fokk van Saane. Back in 2004 while Tim Prebble running HISS and a ROAR has been working on the horror film Boogeyman, Tim needed to create a sound for an occasionally evil plasma ball. After syncing and manipulating electrical sounds the final aspect that set Tim’s sounds into the plasma ball was the use of a small glass object IR.

AugmentedListening
IR001 GLASS Impulse Responses by HISS and a ROAR 70

The glass resonance imparted on Tim sounds really sold the reality of the sound design. Ever since Tim wanted to explore this territory further, and it was only when collecting and recording props for the glass sound FX libraries that he decided to pursue it. The result is the newly released IR001 GLASS Impulse Response Library. In total the IR001 GLASS Impulse Response Library collection contains 345 Impulse Responses.

IR001 GLASS Impulse Responses by HISS and a ROAR GIR ALL L
IR001 GLASS Impulse Responses by HISS and a ROAR 71

Thanks to great plugins like Altiverb, Reveberate, TL Space, etc you will no doubt be aware of the use of Impulse Responses to apply the reverberation of acoustic spaces. But convolution can also be applied to smaller acoustic spaces, and while recording the two glass FX libraries HISS and a ROAR slowly assembled a collection of glass objects, and HISS and a ROAR just released their first IR Library.

Glass Object IR

32 Empty Glass Object IRs were captured using an MKH8020 mic. The two yard glasses (& other narrow neck bottles) were captured using a DPA4060 mic. These objects can be thought of as a tiny concert hall, with small scale room modes and peaky resonance with a glassy tone. The IRs tend to be short & high frequency, with the total volume and the size of the neck contributing to their tonality.

IR001 GLASS Impulse Responses by HISS and a ROAR GIR4
IR001 GLASS Impulse Responses by HISS and a ROAR 72

Pitch shifted IRs at half speed & quarter speed

As with all convolution, frequencies that are common to the source and the IR are accentuated, for example, if you convolve a sub bass sound with a violin you get nothing. So as an experiment Tim tried pitch-shifting the 32 Glass Object IRs, and at both half speed and quarter speed the spectrum of the resonance is lowered into potentially useful range, and of course elongated.

IR001 GLASS Impulse Responses by HISS and a ROAR IR6
IR001 GLASS Impulse Responses by HISS and a ROAR 73

Underwater IRs

Next each of the objects were filled with water and underwater IRs were captured using a hydrophone. As water is denser than air, the speed of sound is faster which equates to higher frequency, faster reflections and strangely harmonic ringy IRs. Pitch shifted underwater IRs at half speed & quarter speed are also included.

Jelly IRs

Three of the objects were filled with jelly, and IRs were captured with the hydrophone set in three flavours of jelly. Pitch shifted Jelly IRs at half speed & quarter speed are also included. Jelly causes strange harmonic resonance.

Iterated IRs

While working on this collection Tim was reminded of the fascinating work by Alvin Lucier – I Am Sitting In A Room, where Lucier played a recording of his voice into a room, captured the room sound and then replayed it into the room, again recording it. As the process is repeated again and again, the dialogue becomes entirely unintelligible as the iterated room acoustic slowly becomes a harmonic drone.

To achieve this with an IR, Tim iterated the process of playing the captured IR back into the object. As a test, he iterated ten times and found the IRs rapidly became diffuse and accentuated tonal resonance, with blurred transients. Some iterated IRs almost sounding like harmonic feedback while others latched on to low frequencies. Based on the results Tim decided to include the first and third iterations.

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Pricing and Availability

IR001 GLASS Impulse Response Library is available now. For 33% early bird discount please use Coupon Code ‘PING’ at checkout.
This discount expires April 26th, 2021.

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