Sound Particles
Epic Games awards Sound Particles with MegaGrant
2025
Epic Games awards Sound Particles with MegaGrant
Epic Games, the leading videogame company famous for the game Fortnite and the game engine Unreal, has offered Sound Particles a grant of $50 000 as part of their Epic MegaGrant program. This grant will streamline the integration of the 3D audio software application, capable of generating thousands of sounds in a virtual 3D audio world, with Unreal Engine’s ecosystem of forward-thinking tools.
The Epic MegaGrant program was created with the commitment to support a variety of creative industries and individuals who are doing amazing things with Unreal Engine. The grant will go toward supporting the advancement and continued success of Sound Particles software in combining CGI & audio techniques to create a new audio standard in the gaming world.
“We were delighted with the vote of confidence from Epic Games in our technology”, said Nuno Fonseca, Ph.D., founder and CEO of Sound Particles. “Regardless of the amount in question, it’s a recognition for the work we develop, and for the potential of our technology.”
About Sound Particles
With a vision to use the power of computer graphics applied to sound, Sound Particles is an audio software house based in Leiria, Portugal. Sound Particles was founded by Nuno Fonseca PhD, former Computer Science and Music Technology university professor, and now counts with a team of 18 people (17 in Portugal and 1 in the UK).
Sound Particles’ unique software, used by top video game companies and in major Hollywood studio productions such as Game of Thrones, Star Wars 9 and Frozen 2, allows sound artists to create breathtaking immersive soundscapes in innovative and efficient ways.
Virtual Instrument Library
Dolby Atmos Compatibility Releases for Sound Particles Space Controller
2025
Sound Particles has been changing the paradigm of 3D audio software since its inception. The company’s newest release, Dolby Atmos compatibility for Space Controller – a plugin that allows you to control where you want your sound to be by simply pointing your phone in the desired direction – is just another step in their evolution. This revolutionary technology will allow musicians and producers alike to create immersive soundscapes with unmatched precision and creativity.
With Space Controller 1.1, you can now copy automation from one track and paste it on another!
Space Controller is an innovative new tool that will help you to get the most out of your animation. Rather than having one big space for each object, users can do a pass with Space Controller and then copy automation over to their tracks – this way they’ll end up with better detail in every area while still maintaining resolution- so there are no missed spots!
New features
- Dolby Atmos – Create automation data with Space Controller and apply it to a Dolby Atmos-compatible panner
- LFE Control – It is now possible to control the level of the LFE channel
- Input/Output Layouts – New speaker layouts are now available
- Haptic feedback – the phone will vibrate to inform the user of certain special positions (e.g., center, left, left surround, etc.)
- New Links – The plugin and the app can now communicate using 128 link channels instead of 4.
“This automation compatibility was requested by many users, which want to use Space Controller to control Dolby Atmos objects”, says Nuno Fonseca, founder and CEO of Sound Particles. “Although we cannot control object directly yet, due to the limitations of current plugin architectures, we will continue to work with most DAW companies to find a solution in the near future”
Dolby Atmos demands new experiences
Panning with knobs in stereo is perfectly fine. However, when working on the surround or 3D sound it can be much more difficult to get the results we’re looking for and Space Controller is here as an easy plugin that lets you pan from one format all of those immersive formats such as home studio mixing stage!
Space Controller is the best way to pan sounds in surround and immersive. Simply connect your mobile device, use it as an audience member with a DAW (or any other program), point towards where you want sound effects coming from while listening through headphones – voila!
About Sound Particles Company With a vision to use the power of computer graphics applied to sound, Sound Particles creates unique software used by top videogame companies and all major Hollywood studios in productions such as Game of Thrones, Frozen II, or Star Wars 9.
Space Controller 1.1 is available starting November 19th through the Sound Particles store and authorized resellers for a discounted price of $49.5 for standard edition (up to 5.1) and $199.5 for studio edition (for immersive formats), plus applicable taxes, until December 6th, and supports AAX (native), VST, VST3, AU, AUv3. Full system requirements and additional product information can be found here.
Brightness Panner Sound Design Plugin
Sound Particles, the software company that has been changing the paradigm of 3D audio software, is introducing another way to pan sounds with the release of a new plugin – the Brightness Panner. The Plugin allows you to use brightness, pitch or MIDI notes to control their movement automatically.
Brightness Panner is empowered to transform the way you use sound in space, enhancing your mixes by spreading sound around you. From traditional stereo to Ambisonics, from 5.1 to binaural, this plugin is a tool creative artists will want in their collection, from music to sound design and audio post-production.
After the success of Energy Panner, which we released in January, it became clear that this idea of dynamic panning (changing panning through time) had a lot to offer. Nuno Fonseca
Brightness Panner Features
- Brightness Analysis – The plugin analyzes the spectrum of sounds to pan them in 3D
- Pitch Analysis – The plugin identifies the pitch of sounds to pan them in 3D
- MIDI Analysis – The plugin pans sounds in 3D based on MIDI notes
- Stereo, Surround, Ambisonics, Immersive and Binaural Outputs – Use several output options based on virtual microphones technology
- Dynamic Movement – Easily set how the sounds move, from custom points, speaker positions or to specific directions
- Sidechain – Use external signals to control the effect of the plugin, instead of using the track’s sound
- Randomization – The randomize option outputs new results each time you click it
Frequency Controls Panning
Imagine panning being controlled by the pitch of music notes, the brightness of sounds or the MIDI notes you play. From music to audio post, Brightness Panner allows you to move sounds dynamically in a variety of reproduction formats — from stereo to surround 5.1 and 7.1, to Dolby Atmos 7.1.2, Ambisonics up to 3rd order, and Binaural.
Panning Mode
The Pan mode is essentially a normal end-to-end particle-based panning. This type of panning effect changes the position of the sound source between two points (start point -> endpoint) previously defined by you. Therefore, the greater the brightness or pitch shifts of the incoming signal, the greater the shift from the starting point to the endpoint.
Sliding Mode
Whenever the audio signal is within the frequency or pitch range, the sound source moves on a trajectory that you define. As opposed to pan mode, the sound source does not return to the starting point as soon as the signal falls outside that range. The sound source will freeze that position until the audio signal is back within the range again, leading to a new shift of the sound source in the dome space.
This unique audio plugin makes panning easier than ever, by applying movement to your sounds using Brightness analysis.
Pricing and Availability
Brightness Panner is available starting today – April 13th through the Sound Particles store and authorized resellers for a discounted price of $39 (plus applicable taxes) until April 25th, or as a bundle (with Energy Panner) for $59, and supports AAX (native), VST, VST3, AU, AUv3.
Energy Panner by Sound Particles
The plugin uses the intensity of a sound to control its movement automatically, providing any sound professional with a tool that combines dynamics with spatial definition, to modify and enhance mix elements, sound effects, and many more.
Sound Particles loves to explore sound and space. And yes, you can use traditional panners to move sounds around. Sound Particles are always trying to think about crazy ideas for new ways of handling space, and “Energy Panner” is one of those strange ideas – a panner controlled by the sound’s intensity. This new approach to panning opens up a whole new world of creative possibilities. By allowing the sound’s intensity to control the movement within the stereo field, Energy Panner can create dynamic and evolving spatial effects that go beyond traditional panning techniques. It’s like the sound is moving in rings and clouds around the listener, adding a new dimension to the immersive experience. Sound Particles continues to push the boundaries of sound design and spatial audio, constantly seeking out innovative ways to shape and manipulate sonic environments. And just when you think they couldn’t get any more creative, Sound Particles introduces another ground-breaking concept with panflow by audiomodern. This new tool allows for the visualization and manipulation of panning movements through intuitive and fluid gestures, further expanding the possibilities for spatial audio manipulation. With these innovative tools at their disposal, the team at Sound Particles continues to revolutionize the way we experience sound in space.
Energy Panner is available starting January 12th, 2021 through the Sound Particles store and authorized resellers for a discounted price of $39 (plus applicable taxes) until January 31st, 2021 and supports AAX (native), VST, VST3, AU, AUv3.
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